Coding Ninja / Gameplay dude / Programmer art is also art

Questions and answers.

- What did you do before 10 Chambers?

Games! I got the opportunity to start at a Swedish company called GRIN in 2004. We went from being a fairly small team making demos and pitches to growing into a multi title studio. It was kind of a wild journey and I learned a lot for sure. After GRIN I worked at another Swedish studio called Avalanche Studios where I mainly worked on the Mad Max Game that was released not too long ago.

- What are you working on right now?

Right now I’m working on a lot of systems; Player, Weapons, Enemies, Hooking them into the network and so on. One of the best things about working in a small team is that you get to work on most parts of the game.

Released games

- Ghost Recon: Advanced Warfighter (2005)
- Ghost Recon: Advanced Warfighter 2 (2006)
- Terminator: Salvation (2009)
- Wanted: Weapons of Fate (2009)
- Bionic Commando (2009)
- Mad Max (2015)

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