SIMON VIKLUND

Squat Guru / Bard and Conjurer of Sonic Doom



Questions and answers.

- What did you do before 10 Chambers?

I've been working as a game designer, sound designer and composer in the game dev business since 2000 - first at Grin, then Overkill and then Starbreeze after Overkill was acquired by them. The common denominator here is Ulf, who was involved in all of those companies. At 10 Chambers, our pact lives on!

- How did you end up at 10 Chambers?

I heard this team was assembling, a team which consisted of a lot of my friends and former colleagues - and I really wanted to be a part of it! I've been a freelancing composer for the past ten or so months, and once it was established that the 10 Chambers team would let me run some freelance projects in parallel with my commitment to the studio, I was on board.

Released games

- Ballistics (2001)
- Bandits: Phoenix Rising (2002)
- Wasteland Racers (2006)
- Ghost Recon: Advanced Warfighter (2006)
- Ghost Recon: Advanced Warfighter 2 (2007)
- Bionic Commando Rearmed (2008)
- Terminator: Salvation (2009)
- Wanted: Weapons of Fate (2009)
- Bionic Commando (2009)
- Final Fight: Double Impact (2010)
- Bionic Commando Rearmed 2 (2011)
- Street Fighter III 3rd Strike Online Edition (2011)
- Payday: The Heist (2011)
- Brothers: A Tale of Two Sons (2013)
- Payday 2 (2013)
- Pan-Pan (2016)

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