The man with the plan / Avant-garde systems coder / Somebody give him lunch

Questions and answers

- What did you do before 10 Chambers?

I've been making games for a while now. Founded Grin back in the day, then later Overkill Software. I left Overkill in 2015 and took some time off.

- Why did you start 10 Chambers Collective?

Over the years I've worked/met some genuine people, people I'd like to continue working with. So I set out to create a studio where we could do just that: Work together on something interesting.

- How does a normal workday play out?

Loads of coffee and ramblings, these two things never change. Other than that it depends on what I'm working on and in which field, be it art, programming or design. Lately I've spent a lot of time creating a solid foundation of systems - like networking and rendering - for this and upcoming projects.

Released games

- Ballistics (2001)
- Bandits: Phoenix Rising (2002)
- Wasteland Racers (2006)
- Ghost Recon: Advanced Warfighter (2006)
- Ghost Recon: Advanced Warfighter 2 (2007)
- Bionic Commando Rearmed (2008)
- Terminator: Salvation (2009)
- Wanted: Weapons of Fate (2009)
- Bionic Commando (2009)
- Payday: The Heist (2011)
- Payday 2 (2013)

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